They were probably drawn for the destroyed version of the stage, but aren't used in any of the 32×32 metatiles. The upper tile is the top of a ladder, while the lower tile is a standard ladder. All eight blocks are defined as solid foreground pieces.ĭespite their appearance, these 16×16 metatiles actually function as a ladder. The blocks on the second row, 56-57 and 5E-5F, use Palette 2. The four blocks on the first row, 46-47 and 4E-4F use Palette 4. The original graphics for these blocks were overwritten by the Proto Man stopper used in Gemini Man's stage. These eight 16×16 blocks in Snake Man's stage are unused. Palette 4 might have changed at some point in development as it is now, one of the colors is used for the animated cloud effect, and that color is also used on this block, creating an unintended transparency effect. It's a simple solid tile that uses the fourth stage palette. Just like with Mega Man, Snake Man also has an unused turning sprite for his Search Snake.Ī construction beam-like platform, defined as block 66 in the game. He only ever shoots whilst falling, so this sprite is never used. Unused sprites for Snake Man shooting in midair whilst jumping upwards. It is only loaded for three screens and doesn't really fit any of the final graphics it's applied to. This palette is loaded after descending the first ladder: It replaces the fourth BG palette, which is used by the light panels, the Tama minibosses, and the early 16×16 metatiles mentioned above. Multiple planets can be seen in early shots of Gemini Man's stage. The planet uses background palette 2, while the rings use background palette 1, with the exception of one metatile which mistakenly uses palette 1 in the normal version of the stage. The planet's background tiles are placed on the second screen of both versions of Gemini Man's stage, however, the stage uses a parallax scrolling technique that only uses the starfield background from the first screen, preventing the planet from ever being seen. Despite taking up a large chunk of CHR ROM and boasting a unique animation using two of the four background palettes, it's never actually seen. This giant Saturn-esque planet is supposed to appear at the beginning of Gemini Man's stage. Doc Robot stages tend to have a destruction/decay theme to them, as can be observed in Spark Man's Doc Robot stage. It should also be noted that with some of the tiles being broken, there exists a possibility that Magnet Man's stage was once intended to have been reused as a Doc Robot stage instead of Spark Man's. Just like with Mega Man, Magnet Man also has an unused turning sprite for his Magnet Missiles.Ī number of unused tiles for Magnet Man's stage, including electric current, broken platforms, and a little smiley face. On the right is a mockup of how the animation might play out in game.Ī sprite that's supposed to be used for Break Man's midair shooting animation, but goes unused due to an error:Īs this image shows, not only did they accidentally use Proto Man's graphics for the top half of the sprite, but they used a completely different sprite in place of the eye, a sprite which otherwise would have gone unused instead: Sprites for Proto Man (un?)equipping his Break Man mask. In the final game, he only fires while in the air. Proto Man's idle sprites from Mega Man 4 onwards would have his scarf animated as intended.īoth Proto Man and Break Man have graphics for shooting while on the ground. Break Man never uses this animation in-game. ![]() The only time an idle sprite for Proto Man is used is during the brief cutscene in Gemini Man's stage, but it isn't animated in that instance. Sprites for Proto Man and Break Man's idle animation. These sprites were later used in Mega Man 4. Though the Rush Marine can indeed shoot in the final version, its animation doesn't change. Sprites for shooting whilst using Rush Marine. Sprites for Rush's head ducking down slightly. Interestingly, when the game was remade as part of Mega Man: The Wily Wars, this sprite did make the cut, suggesting that the programmers either didn't notice it was unused or just thought it was a good idea.Īn unused sprite for the Search Snake, which appears to depict it turning downwards over a ledge. ![]() In the finished game, the missiles change direction immediately. This will cause bosses and some enemies to freeze in place.Ī turning sprite for the Magnet Missile.
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